Looking at Workstation Architectures from the Viewpoint of Interaction
dc.contributor.author | Krömker, Detlef | en_US |
dc.contributor.editor | W. Strasser | en_US |
dc.date.accessioned | 2014-02-06T13:58:12Z | |
dc.date.available | 2014-02-06T13:58:12Z | |
dc.date.issued | 1986 | en_US |
dc.description.abstract | Today's design of sophisticated graphics workstations may be characterized by the terms 3D-system, user driven, object-oriented user interfaceand multiple-windows system with the challenge to create high levelinterfaces for the application programmers. All these properties requirea great amount of computing power, especially if we look at 3D-systemswith high images quality. On the other hand it is well-known that speed,which means system response time, is the most important aspect of interactive systems. More than any other attributes, speed decides whether a new system or technique is acceptable or not. "Not only did the speed make the user happier, but productivity went up." /Brad-85/This will be the first point of discussion treated in this article followed bya preview of current architectures, a short analysis of interaction, anobservation of implementation techniques and finally pointing out a newhardware approach for the implementation of very fast interactive systems. | en_US |
dc.description.seriesinformation | Eurographics workshop on Graphics Hardware | en_US |
dc.identifier.isbn | 3-540-18222-5 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGGH/EGGH86/027-037 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Looking at Workstation Architectures from the Viewpoint of Interaction | en_US |
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