A 4D Ray Tracing

dc.contributor.authorMaurel, Herveen_US
dc.contributor.authorDuthen, Yvesen_US
dc.contributor.authorCaubet, Reneen_US
dc.date.accessioned2014-10-21T07:25:38Z
dc.date.available2014-10-21T07:25:38Z
dc.date.issued1993en_US
dc.description.abstractWe are going to present a survey of techniques using temporal coherence in between frames to render animation sequences with ray tracing. A new method using temporal coherence in the ray space (lightpath of rays) is proposed. The goal of this technique is to factorize intersection and illumination calculations over the frames of the sequence. An optical event springing out many times in the sequence is computed once. The method is based upon 4D intersection calculations between temporal rays and moving objects. At the end of this paper, we present measurements showing the number of rays we need not calculate with our solution. These results come from simulating the algorithm behavior through a graphic and statistic ray analyser tool.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume12en_US
dc.identifier.doi10.1111/1467-8659.1230285en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages285-294en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1230285en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleA 4D Ray Tracingen_US
Files