Non-Photorealistic Animation for Immersive Storytelling

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Date
2019
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Immersive media such as virtual and augmented reality pose some interesting new challenges for non-photorealistic animation: we must not only balance the screen-space rules of a 2D visual style against 3D motion coherence, but also account for stereo spatialization and interactive camera movement, at a rate of 90 frames per second. We introduce two new real-time rendering techniques: MetaTexture, an example-based multiresolution texturing method that adheres to the movement of 3D geometry while maintaining a consistent level of screen-space detail, and Edge Breakup, a method for roughening edges by warping with structured noise. We show how we have used these techniques, along with art-directable coloring, shadow filtering, and shader-based texture indication, to achieve the ''moving illustration'' style of the immersive short film ''Age of Sail''.
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@inproceedings{
10.2312:exp.20191071
, booktitle = {
ACM/EG Expressive Symposium
}, editor = {
Kaplan, Craig S. and Forbes, Angus and DiVerdi, Stephen
}, title = {{
Non-Photorealistic Animation for Immersive Storytelling
}}, author = {
Curtis, Cassidy J.
and
Dart, Kevin
and
Latzko, Theresa
and
Kahrs, John
}, year = {
2019
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-078-9
}, DOI = {
10.2312/exp.20191071
} }
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