Continuously-Adaptive Haptic Rendering

dc.contributor.authorEl-Sana, Jihaden_US
dc.contributor.authorVarshney, Amitabhen_US
dc.contributor.editorJ. D. Mulder and R. van Liereen_US
dc.date.accessioned2014-01-27T09:24:58Z
dc.date.available2014-01-27T09:24:58Z
dc.date.issued2000en_US
dc.description.abstractHaptic display with force feedback is often necessary in several virtual environments. To enable haptic rendering of large datasets we introduce Continuously-Adaptive Haptic Rendering, a novel approach to reduce the complexity of the rendered dataset. We construct a continuous, multiresolution hierarchy of the model during the pre-processing and then at run time we use high-detail representation for regions around the probe pointer and coarser representation farther away. We achieve this by using a bell-shaped filter centered at the position of the probe pointer. Using our algorithm we are able to haptically render one to two orders of magnitude larger datasets than otherwise possible. Our approach is orthogonal to the previous work done in accelerating haptic rendering and thus can be used with them.en_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US
dc.identifier.isbn3-211-83516-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGVE/EGVE00/135-144en_US
dc.publisherThe Eurographics Associationen_US
dc.titleContinuously-Adaptive Haptic Renderingen_US
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