Toward Haptic Rendering of Full-Hand Touch
dc.contributor.author | Garre, Carlos | en_US |
dc.contributor.author | Otaduy, Miguel A. | en_US |
dc.contributor.editor | Carlos Andujar and Javier Lluch | en_US |
dc.date.accessioned | 2014-01-27T08:16:15Z | |
dc.date.available | 2014-01-27T08:16:15Z | |
dc.date.issued | 2009 | en_US |
dc.description.abstract | Most of the current haptic rendering techniques model either force-interaction through a pen-like tool or vibrationinteraction on the finger tip. Such techniques are not able, nowadays, to provide force-feedback of the interaction through the human hand. In this paper, we address some of the computational challenges in computing haptic feedback forces for hand-based interaction. We describe a haptic rendering algorithm that enables interactive contact between deformable surfaces, even with self-collisions and friction. This algorithm relies on a virtual hand model that combines rigid and deformable components, and we present the efficient simulation of such model under robust implicit integration. | en_US |
dc.description.seriesinformation | CEIG 09 - Congreso Espanol de Informatica Grafica | en_US |
dc.identifier.isbn | 978-3-905673-72-2 | en_US |
dc.identifier.uri | https://doi.org/10.2312/LocalChapterEvents/CEIG/CEIG09/019-026 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Virtual Reality | en_US |
dc.title | Toward Haptic Rendering of Full-Hand Touch | en_US |
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