Texture Mapping Real-World Objects with Hydrographics

dc.contributor.authorPanozzo, Danieleen_US
dc.contributor.authorDiamanti, Olgaen_US
dc.contributor.authorParis, Sylvainen_US
dc.contributor.authorTarini, Marcoen_US
dc.contributor.authorSorkine, Evgenien_US
dc.contributor.authorSorkine-Hornung, Olgaen_US
dc.contributor.editorMirela Ben-Chen and Ligang Liuen_US
dc.date.accessioned2015-07-06T05:00:29Z
dc.date.available2015-07-06T05:00:29Z
dc.date.issued2015en_US
dc.description.abstractIn the digital world, assigning arbitrary colors to an object is a simple operation thanks to texture mapping. However, in the real world, the same basic function of applying colors onto an object is far from trivial. One can specify colors during the fabrication process using a color 3D printer, but this does not apply to already existing objects. Paint and decals can be used during post-fabrication, but they are challenging to apply on complex shapes. In this paper, we develop a method to enable texture mapping of physical objects, that is, we allow one to map an arbitrary color image onto a three-dimensional object. Our approach builds upon hydrographics, a technique to transfer pigments printed on a sheet of polymer onto curved surfaces. We first describe a setup that makes the traditional water transfer printing process more accurate and consistent across prints. We then simulate the transfer process using a specialized parameterization to estimate the mapping between the planar color map and the object surface. We demonstrate that our approach enables the application of detailed color maps onto complex shapes such as 3D models of faces and anatomical casts.en_US
dc.description.number5en_US
dc.description.sectionheadersFabricationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume34en_US
dc.identifier.doi10.1111/cgf.12697en_US
dc.identifier.pages065-075en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12697en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.titleTexture Mapping Real-World Objects with Hydrographicsen_US
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