Identifying Language-induced Mental Load from Eye Behaviors in Virtual Reality

dc.contributor.authorSchirm, Johannesen_US
dc.contributor.authorPerusquia-Hernández, Monicaen_US
dc.contributor.authorIsoyama, Naoyaen_US
dc.contributor.authorUchiyama, Hideakien_US
dc.contributor.authorKiyokawa, Kiyoshien_US
dc.contributor.editorTheophilus Teoen_US
dc.contributor.editorRyota Kondoen_US
dc.date.accessioned2022-11-29T07:23:35Z
dc.date.available2022-11-29T07:23:35Z
dc.date.issued2022
dc.description.abstractWe compared content-independent eye tracking metrics under different levels of language-induced mental load in virtual reality (VR). We designed a virtual environment to balance consistent recording of eye data with user experience and freedom of action. We also took steps towards quantifying the phenomenon of not focusing exactly on surfaces by proposing ''focus offset'' as a VR-compatible eye metric. Responses to conditions with higher mental load included larger and more variable pupil sizes and less fixations. We also observed less voluntary gazing at distraction content, and a tendency of looking through surfaces.en_US
dc.description.sectionheadersPosters
dc.description.seriesinformationICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.identifier.doi10.2312/egve.20221290
dc.identifier.isbn978-3-03868-192-2
dc.identifier.issn1727-530X
dc.identifier.pages7-8
dc.identifier.pages2 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20221290
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20221290
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing -> Virtual reality; HCI theory, concepts and models
dc.subjectHuman centered computing
dc.subjectVirtual reality
dc.subjectHCI theory
dc.subjectconcepts and models
dc.titleIdentifying Language-induced Mental Load from Eye Behaviors in Virtual Realityen_US
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