Procedural Cloudscapes

dc.contributor.authorWebanck, Antoineen_US
dc.contributor.authorCortial, Yannen_US
dc.contributor.authorGuérin, Ericen_US
dc.contributor.authorGalin, Ericen_US
dc.contributor.editorGutierrez, Diego and Sheffer, Allaen_US
dc.date.accessioned2018-04-14T18:25:09Z
dc.date.available2018-04-14T18:25:09Z
dc.date.issued2018
dc.description.abstractWe present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes. We define primitive-based field functions that allow the user to control and author the cloud cover over large distances easily. Our approach allows us to animate cloudscapes by morphing: instead of simulating the evolution of clouds using a physically-based simulation, we compute the movement of clouds using key-frame interpolation and tackle the morphing problem as an Optimal Transport problem. The trajectories of the cloud cover primitives are generated by solving an Anisotropic Shortest Path problem with a cost function that takes into account the elevation of the terrain and the parameters of the wind field.en_US
dc.description.number2
dc.description.sectionheadersProcedural Modeling
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume37
dc.identifier.doi10.1111/cgf.13373
dc.identifier.issn1467-8659
dc.identifier.pages431-442
dc.identifier.urihttps://doi.org/10.1111/cgf.13373
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13373
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectclouds
dc.subjectprocedural modeling
dc.subjectmorphing
dc.subjectimplicit surfaces. CCS Concepts Computing methodologies
dc.subjectProcedural animation
dc.subjectVolumetric models
dc.titleProcedural Cloudscapesen_US
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