Time Critical Computing and Rendering of Molecular Surfaces Using a Zonal Map
dc.contributor.author | Huitema, Henk | en_US |
dc.contributor.author | Liere, Robert van | en_US |
dc.contributor.editor | J. D. Mulder and R. van Liere | en_US |
dc.date.accessioned | 2014-01-27T09:24:58Z | |
dc.date.available | 2014-01-27T09:24:58Z | |
dc.date.issued | 2000 | en_US |
dc.description.abstract | We describe the zonal map, a data structure used for the visualization of large, time dependent molecular configurations in virtual environments. The governing idea of the zonal map is to use the user s line of sight to define a region of interest onto which time critical algorithms can be applied. Two examples of time critical algorithms are given: for computing and rendering of solvent-accessible surfaces of protein molecules. We show that substantial performance gains can be obtained by using the zonal map. | en_US |
dc.description.seriesinformation | Eurographics Workshop on Virtual Environments | en_US |
dc.identifier.isbn | 3-211-83516-4 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGVE/EGVE00/115-124 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Time Critical Computing and Rendering of Molecular Surfaces Using a Zonal Map | en_US |
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