Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis

dc.contributor.authorPavie, Nicolasen_US
dc.contributor.authorGilet, Guillaumeen_US
dc.contributor.authorDischler, Jean-Michelen_US
dc.contributor.authorGalin, Ericen_US
dc.contributor.authorGhazanfarpour, Djamchiden_US
dc.contributor.editorCagatay Turkay and Tao Ruan Wanen_US
dc.date.accessioned2016-09-15T09:05:52Z
dc.date.available2016-09-15T09:05:52Z
dc.date.issued2016
dc.description.abstractIn this paper, we present an extension of the Locally Controlled Spot Noise and a visualization pipeline for volumetric fuzzy details synthesis. We extend the noise model to author volumetric fuzzy details using filtered 3D quadratic kernel functions convolved with a projective non-uniform 2D distribution of impulses. We propose a new method based on order independent splatting to compute a fast view dependent approximation of shell noise at interactive rates. Our method outperforms ray marching techniques and avoids aliasing artifacts, thus improving interactive content authoring feedback. Moreover, generated surface details share the same properties as procedural noise: they extend on potentially infinite surfaces, are defined in an extremely compact way, are non-repetitive, continuous (no discrete voxel-artifacts when zooming) and independent of the definition of the underlying surface (no surface parameterization is required).en_US
dc.description.sectionheadersImage Based and Lighthing Techniques
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.identifier.doi10.2312/cgvc.20161293
dc.identifier.isbn978-3-03868-022-2
dc.identifier.issn-
dc.identifier.pages33-40
dc.identifier.urihttps://doi.org/10.2312/cgvc.20161293
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20161293
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]
dc.subjectPicture/Image Generation
dc.subjectDisplay algorithms
dc.subjectI.3.5 [Computer Graphics]
dc.subjectComputational Geometry and Object Modeling
dc.subjectCurve
dc.subjectsurface
dc.subjectsolid
dc.subjectand object representations
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectColor
dc.subjectshading
dc.subjectshadowing
dc.subjecttexture Keywords Procedural texturing
dc.subjectImage synthesis
dc.subjectvolumetric visualization
dc.subjectprocedural noise
dc.titleVolumetric Spot Noise for Procedural 3D Shell Texture Synthesisen_US
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