Explicit Adaptive Tessellation based on re-parametrization on Graphics Hardware
dc.contributor.author | Martinelli, Alessandro | en_US |
dc.contributor.editor | Raffaele De Amicis and Giuseppe Conti | en_US |
dc.date.accessioned | 2014-01-27T16:25:48Z | |
dc.date.available | 2014-01-27T16:25:48Z | |
dc.date.issued | 2007 | en_US |
dc.description.abstract | We propose to use an explicit function for adaptive tessellation of parametric curves and surfaces. This function behaves as a new parametrization from the surface domain (or curve domain) to the domain itself; it is build using information about derivatives and curvature: a fixed tessellation may be re-arranged in an adaptive tessellation, which takes care of those parts of the curve or surface which need to be tessellated more and those which may use a poorer tessellation. We show how to produce and how to use the kernel function with four example: a simple cubic curve, a spline curve, a cubic bezièr triangle and a cubic quadrilateral patch. For every example, we compare the fixed tessellation with the adaptive one: the number of vertexes used is always the same, but the points are re-arranged in a better way. At the end we show how to use commonly known forward differencing methods to evaluate both the explicit parametrization and the curve or surface; we also show how simply this method may be implemented on common graphics cards. | en_US |
dc.description.seriesinformation | Eurographics Italian Chapter Conference | en_US |
dc.identifier.isbn | 978-3905673-62-3 | en_US |
dc.identifier.uri | https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/031-038 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Line and Curve Generation, Display algorithms, Line and Curve generation I.3.5 [Computer Graphics]: Surface Representation, Geometric Algorithms, Splines | en_US |
dc.title | Explicit Adaptive Tessellation based on re-parametrization on Graphics Hardware | en_US |
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