Gradient‐Guided Local Disparity Editing
dc.contributor.author | Scandolo, Leonardo | en_US |
dc.contributor.author | Bauszat, Pablo | en_US |
dc.contributor.author | Eisemann, Elmar | en_US |
dc.contributor.editor | Chen, Min and Benes, Bedrich | en_US |
dc.date.accessioned | 2019-03-17T09:56:58Z | |
dc.date.available | 2019-03-17T09:56:58Z | |
dc.date.issued | 2019 | |
dc.description.abstract | Stereoscopic 3D technology gives visual content creators a new dimension of design when creating images and movies. While useful for conveying emotion, laying emphasis on certain parts of the scene, or guiding the viewer's attention, editing stereo content is a challenging task. Not respecting comfort zones or adding incorrect depth cues, for example depth inversion, leads to a poor viewing experience. In this paper, we present a solution for editing stereoscopic content that allows an artist to impose disparity constraints and removes resulting depth conflicts using an optimization scheme. Using our approach, an artist only needs to focus on important high‐level indications that are automatically made consistent with the entire scene while avoiding contradictory depth cues and respecting viewer comfort. | en_US |
dc.description.number | 1 | |
dc.description.sectionheaders | Articles | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 38 | |
dc.identifier.doi | 10.1111/cgf.13537 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 394-404 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13537 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13537 | |
dc.publisher | © 2019 The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | image/video editing | |
dc.subject | image and video processing | |
dc.subject | modelling interfaces | |
dc.subject | modelling | |
dc.subject | image‐based modelling | |
dc.subject | I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism–Colour | |
dc.subject | shading | |
dc.subject | shadowing and texture | |
dc.title | Gradient‐Guided Local Disparity Editing | en_US |