Allometric Scaling for Character Design
dc.contributor.author | McGraw, T. | en_US |
dc.contributor.author | Kawai, T. | en_US |
dc.contributor.author | Richards, J. | en_US |
dc.contributor.editor | Eduard Groeller and Holly Rushmeier | en_US |
dc.date.accessioned | 2015-02-27T10:19:12Z | |
dc.date.available | 2015-02-27T10:19:12Z | |
dc.date.issued | 2011 | en_US |
dc.description.abstract | Geometric scaling transformations do not respect the biological processes which govern the size and shape of living creatures. In this paper, we describe an approach to scaling which can be related to biological function. We use known biological laws of allometry which are expressed as power laws to control the mesh deformation in the frequency domain. This approach is motivated by the relation between fractal biological systems and their underlying power-law spectra. We demonstrate our approach to biology-aware character scaling on triangle meshes representing quadrupedal mammals. | en_US |
dc.description.number | 1 | |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 30 | |
dc.identifier.doi | 10.1111/j.1467-8659.2010.01839.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2010.01839.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.title | Allometric Scaling for Character Design | en_US |