Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes

dc.contributor.authorBogomjakov, A.en_US
dc.contributor.authorGotsman, C.en_US
dc.date.accessioned2015-02-16T07:23:20Z
dc.date.available2015-02-16T07:23:20Z
dc.date.issued2002en_US
dc.description.abstractWe present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering the mesh using a FIFO vertex buffer, such as those available in modern 3D graphics hardware. The sequences are universal in the sense that they perform well for all sizes of vertex buffers, and generalize to progressive meshes. This has been verified experimentally.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume21en_US
dc.identifier.doi10.1111/1467-8659.00573en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages137-149en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00573en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleUniversal Rendering Sequences for Transparent Vertex Caching of Progressive Meshesen_US
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