Interactive Disassembly Planning for Complex Objects

dc.contributor.authorKerbl, Bernharden_US
dc.contributor.authorKalkofen, Denisen_US
dc.contributor.authorSteinberger, Markusen_US
dc.contributor.authorSchmalstieg, Dieteren_US
dc.contributor.editorOlga Sorkine-Hornung and Michael Wimmeren_US
dc.date.accessioned2015-04-16T07:44:28Z
dc.date.available2015-04-16T07:44:28Z
dc.date.issued2015en_US
dc.description.abstractWe present an approach for the automatic generation, interactive exploration and real-time modification of disassembly procedures for complex, multipartite CAD data sets. In order to lift the performance barriers prohibiting interactive disassembly planning, we run a detailed analysis on the input model to identify recurring part constellations and efficiently determine blocked part motions in parallel on the GPU. Building on the extracted information, we present an interface for computing and editing extensive disassembly sequences in real-time while considering user-defined constraints and avoiding unstable configurations. To evaluate the performance of our C++/CUDA implementation, we use a variety of openly available CAD data sets, ranging from simple to highly complex. In contrast to previous approaches, our work enables interactive disassembly planning for objects which consist of several thousand parts and require cascaded translations during part removal.en_US
dc.description.number2en_US
dc.description.sectionheadersShape Manipulationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume34en_US
dc.identifier.doi10.1111/cgf.12560en_US
dc.identifier.pages287-297en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12560en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry & Object Modelingen_US
dc.subjectGeometric algorithmsen_US
dc.subjectlanguagesen_US
dc.subjectand systemsen_US
dc.titleInteractive Disassembly Planning for Complex Objectsen_US
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