Gait Parameters while Walking in a Head-mounted Display Virtual Environment and the Real World

dc.contributor.authorMohler, Betty J.en_US
dc.contributor.authorCampos, Jennifer L.en_US
dc.contributor.authorWeyel, Michael B.en_US
dc.contributor.authorBülthoff, Heinrich H.en_US
dc.contributor.editorBernd Froehlich and Roland Blach and Robert van Liereen_US
dc.date.accessioned2014-01-31T20:24:53Z
dc.date.available2014-01-31T20:24:53Z
dc.date.issued2007en_US
dc.description.abstractFull-body motion tracking data was collected for six subjects during free walking. Each participant was asked to walk to a previously seen target under four experimental conditions: eyes closed within the real world, eyes closed wearing a head-mounted display (HMD), eyes open in the real world, and eyes open wearing a HMD. We report three gait parameters for each of these four conditions: stride length, walking velocity, and head-trunk angle. This data reveals that these gait parameters within a HMD virtual environment (VE) are different than those in the real world. A person wearing a HMD and backpack walks slower, and takes a shorter stride length than they do in a comparable real world condition. In addition, head-trunk angle while walking to a target on the ground plane is lowest when walking with eyes open in a HMD VE.en_US
dc.description.seriesinformationEurographics Symposium on Virtual Environments, Short Papers and Postersen_US
dc.identifier.isbn978-3-905673-64-7en_US
dc.identifier.urihttps://doi.org/10.2312/PE/VE2007Short/085-088en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Virtual Realityen_US
dc.titleGait Parameters while Walking in a Head-mounted Display Virtual Environment and the Real Worlden_US
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