Statistical Simulation of Rigid Bodies

dc.contributor.authorHsu, Shu-Weien_US
dc.contributor.authorKeyser, Johnen_US
dc.contributor.editorEitan Grinspun and Jessica Hodginsen_US
dc.date.accessioned2016-02-18T11:50:48Z
dc.date.available2016-02-18T11:50:48Z
dc.date.issued2009en_US
dc.description.abstractWe describe a method for replacing certain stages of rigid body simulation with a statistically-based approximation. We begin by collecting statistical data regarding changes in linear and angular momentum for collisions of a given object. From this data we extract a statistical "signature" for the object, giving a compact representation of the object's response to collision events. During object simulation, both the collision detection and the collision response calculations are replaced by simpler calculations based on the statistical signature. Using this approach, we are able to achieve significant improvement in the performance of rigid body simulation. The statistical behavior of the simulation is maintained, including achieving valid resting positions. We present results from a variety of simulations that demonstrate the method and its performance improvement. The method is appropriate for rigid body simulation situations requiring significant performance improvement, and allowing for some loss in fidelity.en_US
dc.description.sectionheadersDeformation, Contact, and Fractureen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US
dc.identifier.doi10.1145/1599470.1599489en_US
dc.identifier.isbn978-1-60558-610-6en_US
dc.identifier.issn1727-5288en_US
dc.identifier.pages139-148en_US
dc.identifier.urihttps://doi.org/10.1145/1599470.1599489en_US
dc.publisherACM SIGGRAPH / Eurographics Associationen_US
dc.subjectComputer Graphics [I.3.7]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.subjectSimulation and Modeling [I.6.8]en_US
dc.subjectTypes of Simulationen_US
dc.subjectAnimationen_US
dc.titleStatistical Simulation of Rigid Bodiesen_US
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