Effect of Low-level Visual Details in Perception of Deformation
dc.contributor.author | Han, Donghui | en_US |
dc.contributor.author | Keyser, John | en_US |
dc.contributor.editor | Joaquim Jorge and Ming Lin | en_US |
dc.date.accessioned | 2016-04-26T08:38:43Z | |
dc.date.available | 2016-04-26T08:38:43Z | |
dc.date.issued | 2016 | en_US |
dc.description.abstract | We quantitatively measure how different low-level visual details can influence people's perceived stiffness of a deformable sphere under physically based simulation. The result can be used to create a metric for artists in designing textures to enhance or reduce the stiffness perceived by a viewer. We use a checkerboard texture to render the simulation of a free falling sphere that collides with the ground and bounces up. We vary the spatial frequency and contrast of the checkerboard pattern according to results seen in a previous study on the Spatial- Temporal Contrast Sensitivity Function (CSF).We find that checkerboard pattern with certain combinations of spatial frequency and contrast can reduce the perceived stiffness. We also add a high contrast checkerboard background to study how complex backgrounds can influence the effect of low-level details in textures of foreground objects. Our study shows that the effect of low-level visual details in foreground objects observed previously disappears in this situation. This indicates the importance of background, even if it is static. | en_US |
dc.description.number | 2 | en_US |
dc.description.sectionheaders | Deformable & Soft Objects | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 35 | en_US |
dc.identifier.doi | 10.1111/cgf.12839 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 375-383 | en_US |
dc.identifier.uri | https://doi.org/10.1111/cgf.12839 | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | Computer Graphics [I.3.5] | en_US |
dc.subject | Computational Geometry and Object Modeling | en_US |
dc.subject | Physically based modeling | en_US |
dc.subject | Computer Graphics [I.3.7] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Animation | en_US |
dc.title | Effect of Low-level Visual Details in Perception of Deformation | en_US |