An Integrated Graphics Programming Environment

dc.contributor.authorMorrison, R.en_US
dc.contributor.authorFlorianis, A.L.en_US
dc.contributor.authorDearle, A.en_US
dc.contributor.authorAtkinson, M.P.en_US
dc.date.accessioned2014-10-16T14:03:49Z
dc.date.available2014-10-16T14:03:49Z
dc.date.issued1986en_US
dc.description.abstractThe facilities of the PS-algol programming language are described in this paper to show how they may be used to provide an integrated graphics programming environment. The persistent store mechanism and the secure transaction facilities of the language provide the basic environment in which an integrated system may be implemented. This is augmented by data types and operations to support line drawings and raster graphics. The combination of these mechanisms may be used to provide the integrated graphics programming environment.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume5en_US
dc.identifier.doi10.1111/j.1467-8659.1986.tb00284.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages147-157en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1986.tb00284.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleAn Integrated Graphics Programming Environmenten_US
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