A Temporal Scripting Language for Object-Oriented Animation

dc.contributor.authorFiume, E.en_US
dc.contributor.authorTsichritzis, D.en_US
dc.contributor.authorDami, L.en_US
dc.date.accessioned2015-10-05T07:55:25Z
dc.date.available2015-10-05T07:55:25Z
dc.date.issued1987en_US
dc.description.abstractObject orientation and concurrency are inherent to computer animation. Since the pieces of an animation can come from various media such as computer-generated imagery, video, and sound, the case for object orientation is all the stronger. However, languages for expressing the temporal co-ordination of animated objects have been slow in coming. We present such a language in this paper. Since the movements that an animated object can perform are also encapsulated as objects in our system, the scripting language can also be used to specify motion co-ordination. Such \u2018 motion objects\u201d can be applied to any animated object. The syntax, semantics, and implementation of this language will be described, and we shall show how to specify device-independent computer animation.en_US
dc.description.seriesinformationEG 1987-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19871022en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egtp.19871022en_US
dc.publisherEurographics Associationen_US
dc.titleA Temporal Scripting Language for Object-Oriented Animationen_US
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