Simple and Efficient Normal Encoding with Error Bounds

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Date
2011
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Normal maps and bump maps are commonly used techniques to make 3D scenes more realistic. Consequently, the efficient storage of normal vectors is an important task in computer graphics. This work presents a fast, lossy compression/decompression algorithm for arbitrary resolutions. The complete source code is listed in the appendix and is ready to use.
Description

        
@inproceedings{
:10.2312/LocalChapterEvents/TPCG/TPCG11/063-065
, booktitle = {
Theory and Practice of Computer Graphics
}, editor = {
Ian Grimstead and Hamish Carr
}, title = {{
Simple and Efficient Normal Encoding with Error Bounds
}}, author = {
Schinko, Christoph
and
Ullrich, Torsten
and
Fellner, Dieter W.
}, year = {
2011
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-83-8
}, DOI = {
/10.2312/LocalChapterEvents/TPCG/TPCG11/063-065
} }
Citation