Efficient Ray Intersection for Visualization and Navigation of Global Terrain using Spheroidal Height-Augmented Quadtrees

Loading...
Thumbnail Image
Date
1999
Journal Title
Journal ISSN
Volume Title
Publisher
Springer and The Eurographics Association
Abstract
We present an algorithm for efficiently computing ray intersections with multi-resolution global terrain partitioned by spheroidal height-augmented quadtrees. While previous methods support terrain defined on a Cartesian coordinate system, our methods support terrain defined on a two-parameter ellipsoidal coordinate system. This curvilinear system is necessary for an accurate model of global terrain. Supporting multi-resolution terrain and quadtrees on this curvilinear coordinate system raises a surprising number of complications.We describe the complex- ities and present solutions. The final algorithm is suited for interactive terrain selection, collision detection and simple LOS (line-of-site) queries on global terrain.
Description

        
@inproceedings{
10.2312:vissym19991005
, booktitle = {
VisSym99: Joint Eurographics - IEEE TCVG Symposium on Visualization
}, editor = {
Gröller, E., Löffelmann, H., Ribarsky, W.
}, title = {{
Efficient Ray Intersection for Visualization and Navigation of Global Terrain using Spheroidal Height-Augmented Quadtrees
}}, author = {
Wartell, Zachary
and
Ribarsky, William
and
Hodges, Larry
}, year = {
1999
}, publisher = {
Springer and The Eurographics Association
}, ISSN = {
EG: 1727-5296
Springer: 0946-2767
}, ISBN = {
978-3-7091-6803-5
}, DOI = {
10.2312/vissym19991005
} }
Citation