Collision-Driven Volumetric Deformation on the GPU

dc.contributor.authorAldrich, Garretten_US
dc.contributor.authorPinskiy, Dmitriyen_US
dc.contributor.authorHamann, Bernden_US
dc.contributor.editorN. Avis and S. Lefebvreen_US
dc.date.accessioned2014-02-06T15:43:57Z
dc.date.available2014-02-06T15:43:57Z
dc.date.issued2011en_US
dc.description.abstractWe present a novel parallel algorithm to animate the deformation of a soft body in response to collision. Our algorithm incorporates elements of physically-based methods, and at the same time, it allows artistic control of general deformation behavior. Our solver has important benefits for practical use, such as evaluation of animation frames in an arbitrary order, effective approximation of volume preservation, and stability under large deformations. To deform production-complexity data at interactive rates, we leverage the computational power of modern GPUs. In our solution we propose a specialized, CUDA-based framework for the efficient access and update of mesh structures.en_US
dc.description.seriesinformationEurographics 2011 - Short Papersen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/EG2011/short/009-012en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors: I.3.5 [Computer Graphics]: Geometric algorithms, languages, and systems, I.3.7 [Computer Graphics]: Animation, I.3.1 [Computer Graphics]: Hardware Architecture-Parallel processingen_US
dc.titleCollision-Driven Volumetric Deformation on the GPUen_US
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