On Depth-testing Wide Outlines
dc.contributor.author | Szécsi, László | en_US |
dc.contributor.author | Hajagos, Balázs | en_US |
dc.contributor.author | Umenhoffer, Tamás | en_US |
dc.contributor.editor | Miguel Chover and A. Augusto de Sousa | en_US |
dc.date.accessioned | 2014-01-26T13:39:02Z | |
dc.date.available | 2014-01-26T13:39:02Z | |
dc.date.issued | 2013 | en_US |
dc.description.abstract | We investigate the visibility problem of crease outlines in stylistic and engineering rendering. We discuss why the problem is ill-defined, and offer two different, consistent formulations that lead to artistic and technical drawing styles. We propose real-time, flicker-free GPU algorithms for both problems. | en_US |
dc.description.seriesinformation | Eurographics 2013 - Posters | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/conf/EG2013/posters/015-016 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Picture/Image Generation | en_US |
dc.subject | Line and curve generation | en_US |
dc.title | On Depth-testing Wide Outlines | en_US |
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