RAY TRACING OBJECTS DEFINED BY SWEEPING A SPHERE
dc.contributor.author | Wijk, J.J. van | en_US |
dc.contributor.editor | K. BO and H.A. TUCKER | en_US |
dc.date.accessioned | 2015-09-29T08:29:14Z | |
dc.date.available | 2015-09-29T08:29:14Z | |
dc.date.issued | 1984 | en_US |
dc.description.abstract | The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces of an object. A method is presented here for performing this calculation for a new and powerful class of objects, those defined by sweeping a sphere of varying radius along a 3D trajectory. When polynomials are used for the parametrization of the centre and radius of the sphere, the intersection problem reduces to the location of the roots of a polynomial. An implementation is presented, together with sample applications. | en_US |
dc.description.seriesinformation | Eurographics Conference Proceedings | en_US |
dc.identifier.doi | 10.2312/eg.19841005 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/eg.19841005 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | RAY TRACING OBJECTS DEFINED BY SWEEPING A SPHERE | en_US |