ClearPath: Highly Parallel Collision Avoidance for Multi-Agent Simulation
dc.contributor.author | Guyy, Stephen. J. | en_US |
dc.contributor.author | Chhugani, Jatin | en_US |
dc.contributor.author | Kim, Changkyu | en_US |
dc.contributor.author | Satish, Nadathur | en_US |
dc.contributor.author | Lin, Ming | en_US |
dc.contributor.author | Manocha, Dinesh | en_US |
dc.contributor.author | Dubey, Pradeep | en_US |
dc.contributor.editor | Eitan Grinspun and Jessica Hodgins | en_US |
dc.date.accessioned | 2016-02-18T11:50:49Z | |
dc.date.available | 2016-02-18T11:50:49Z | |
dc.date.issued | 2009 | en_US |
dc.description.abstract | We present a new local collision avoidance algorithm between multiple agents for real-time simulations. Our approach extends the notion of velocity obstacles from robotics and formulates the conditions for collision free navigation as a quadratic optimization problem. We use a discrete optimization method to efficiently compute the motion of each agent. This resulting algorithm can be parallelized by exploiting data-parallelism and thread-level parallelism. The overall approach, ClearPath, is general and can robustly handle dense scenarios with tens or hundreds of thousands of heterogeneous agents in a few milli-seconds. As compared to prior collision avoidance algorithms, we observe more than an order of magnitude performance improvement. | en_US |
dc.description.sectionheaders | Crowds | en_US |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation | en_US |
dc.identifier.doi | 10.1145/1599470.1599494 | en_US |
dc.identifier.isbn | 978-1-60558-610-6 | en_US |
dc.identifier.issn | 1727-5288 | en_US |
dc.identifier.pages | 177-188 | en_US |
dc.identifier.uri | https://doi.org/10.1145/1599470.1599494 | en_US |
dc.publisher | ACM SIGGRAPH / Eurographics Association | en_US |
dc.title | ClearPath: Highly Parallel Collision Avoidance for Multi-Agent Simulation | en_US |