An Architecture for Distributed Behavioral Models with GPUs
dc.contributor.author | Chiara, R. De | en_US |
dc.contributor.author | Erra, U. | en_US |
dc.contributor.author | Scarano, V. | en_US |
dc.contributor.editor | S. Battiato and G. Gallo and F. Stanco | en_US |
dc.date.accessioned | 2014-01-27T16:20:47Z | |
dc.date.available | 2014-01-27T16:20:47Z | |
dc.date.issued | 2006 | en_US |
dc.description.abstract | We describe an architecture for massive simulation of a distributed behavioral model using graphics hardware. By leveraging on the recent programmable capabilities of GPUs we implemented the model capable of managing a large aggregate motion of birds in a virtual environment that can avoid both static and dynamic obstacles. We demonstrate the effectiveness of our GPU implementation by comparing the results to a CPU implementation and, emphasize the modularity of the proposed architecture that favors reusability in several contexts. | en_US |
dc.description.seriesinformation | 4th Eurographics Italian Chapter Conference | en_US |
dc.identifier.isbn | 3-905673-58-4 | en_US |
dc.identifier.uri | https://doi.org/10.2312/LocalChapterEvents/ItalianChapConf2006/197-203 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.6.8 [Simulation and modelling]: Animation | en_US |
dc.title | An Architecture for Distributed Behavioral Models with GPUs | en_US |
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