A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence

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Date
2012
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and John Wiley and Sons Ltd.
Abstract
Rendering massive 3D models in real-time has long been recognized as a very challenging problem because of the limited computational power and memory space available in a workstation. Most existing rendering techniques, especially level of detail (LOD) processing, have suffered from their sequential execution natures. We present a GPU-based approach which enables interactive rendering of large 3D models with hundreds of millions of triangles. Our work contributes to the massive rendering research in two ways. First, we present a simple and efficient mesh simplification algorithm towards GPU architecture. Second, we propose a novel GPU out-of-core approach that adopts a frame-to-frame coherence scheme in order to minimize the high communication cost between CPU and GPU. Our results show that the parallel algorithm of mesh simplification and the GPU out-of-core approach significantly improve the overall rendering performance.
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@article{
10.1111:j.1467-8659.2012.03018.x
, journal = {Computer Graphics Forum}, title = {{
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence
}}, author = {
Peng, Chao
and
Cao, Yong
}, year = {
2012
}, publisher = {
The Eurographics Association and John Wiley and Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2012.03018.x
} }
Citation