Towards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designers
dc.contributor.author | Deisinger, Joachim | en_US |
dc.contributor.author | Blach, Roland | en_US |
dc.contributor.author | Wesche, Gerold | en_US |
dc.contributor.author | Breining, Ralf | en_US |
dc.contributor.author | Simon, Andreas | en_US |
dc.contributor.editor | J. D. Mulder and R. van Liere | en_US |
dc.date.accessioned | 2014-01-27T09:24:58Z | |
dc.date.available | 2014-01-27T09:24:58Z | |
dc.date.issued | 2000 | en_US |
dc.description.abstract | Among the many applications now available in virtual environments (VEs), a modeling application to generate geometry is gaining in relevance. Immersive modeling in VE involves generating drafts and manipulating geometry within an immersive environment such as a CAVE, a Responsive Workbench or other immersive projection technologies. It is a field which will supply product design with new perspectives. This paper describes a workshop in which thirty-six design professionals, active in various branches of product design, tested three different types of prototype modelers. The analysis of their experience will help to improve such modeling applications and to further develop immersive modeling in general. | en_US |
dc.description.seriesinformation | Eurographics Workshop on Virtual Environments | en_US |
dc.identifier.isbn | 3-211-83516-4 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGVE/EGVE00/145-156 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Towards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designers | en_US |
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