Towards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designers

dc.contributor.authorDeisinger, Joachimen_US
dc.contributor.authorBlach, Rolanden_US
dc.contributor.authorWesche, Gerolden_US
dc.contributor.authorBreining, Ralfen_US
dc.contributor.authorSimon, Andreasen_US
dc.contributor.editorJ. D. Mulder and R. van Liereen_US
dc.date.accessioned2014-01-27T09:24:58Z
dc.date.available2014-01-27T09:24:58Z
dc.date.issued2000en_US
dc.description.abstractAmong the many applications now available in virtual environments (VEs), a modeling application to generate geometry is gaining in relevance. Immersive modeling in VE involves generating drafts and manipulating geometry within an immersive environment such as a CAVE, a Responsive Workbench or other immersive projection technologies. It is a field which will supply product design with new perspectives. This paper describes a workshop in which thirty-six design professionals, active in various branches of product design, tested three different types of prototype modelers. The analysis of their experience will help to improve such modeling applications and to further develop immersive modeling in general.en_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US
dc.identifier.isbn3-211-83516-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGVE/EGVE00/145-156en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTowards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designersen_US
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