All-Frequency Precomputed Radiance Transfer for Glossy Objects

dc.contributor.authorLiu, Xinguoen_US
dc.contributor.authorSloan, Peter-Pikeen_US
dc.contributor.authorShum, Heung-Yeungen_US
dc.contributor.authorSnyder, Johnen_US
dc.contributor.editorAlexander Keller and Henrik Wann Jensenen_US
dc.date.accessioned2014-01-27T14:30:30Z
dc.date.available2014-01-27T14:30:30Z
dc.date.issued2004en_US
dc.description.abstractWe introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, "all-frequency" lighting. Specifically, source lighting is represented by a cube map at resolution nLen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US
dc.identifier.isbn3-905673-12-6en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttps://doi.org/10.2312/EGWR/EGSR04/337-344en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAll-Frequency Precomputed Radiance Transfer for Glossy Objectsen_US
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