Computing Local Binary Patterns on Mesh Manifolds for 3D Texture Retrieval

dc.contributor.authorWerghi, Naoufelen_US
dc.contributor.authorTortorici, Claudioen_US
dc.contributor.authorBerretti, Stefanoen_US
dc.contributor.authorBimbo, Alberto Delen_US
dc.contributor.editorI. Pratikakis and M. Spagnuolo and T. Theoharis and L. Van Gool and R. Veltkampen_US
dc.date.accessioned2015-04-27T11:03:38Z
dc.date.available2015-04-27T11:03:38Z
dc.date.issued2015en_US
dc.description.abstractIn this paper, we present and experiment a novel approach for retrieving 3D geometric texture patterns on 2D mesh-manifolds (i.e., surfaces in the 3D space) using local binary patterns (LBP) constructed on the mesh. The method is based on the recently proposed mesh-LBP framework [WBD15]. Compared to its depth-image counterpart, the mesh-LBP is distinguished by the following features: a) inherits the intrinsic advantages of mesh surface (e.g., preservation of the full geometry); b) does not require normalization; c) can accommodate partial matching. Experiments conducted with public 3D models with geometric texture showcase the superiority of the mesh-LBP descriptors in comparison with competitive methods.en_US
dc.description.sectionheadersPostersen_US
dc.description.seriesinformationEurographics Workshop on 3D Object Retrievalen_US
dc.identifier.doi10.2312/3dor.20151061en_US
dc.identifier.pages91-94en_US
dc.identifier.urihttps://doi.org/10.2312/3dor.20151061en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectCurveen_US
dc.subjectsurfaceen_US
dc.subjectsoliden_US
dc.subjectand object representationsen_US
dc.titleComputing Local Binary Patterns on Mesh Manifolds for 3D Texture Retrievalen_US
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