Creating 3D Asset Variations Through 2D Style Transfer and Generated Texture Maps

dc.contributor.authorNikolov, Ivanen_US
dc.contributor.editorSingh, Gurpriten_US
dc.contributor.editorChu, Mengyu (Rachel)en_US
dc.date.accessioned2023-05-03T06:05:45Z
dc.date.available2023-05-03T06:05:45Z
dc.date.issued2023
dc.description.abstractGenerating 3D object variations through style transfer models applied to their textures is an easy way for creating content for games and XR applications. Most workflows focus on either generating albedo textures only without changing the underlying surface and not touching the underlying surface or transforming the 3D object directly, which is computationally and resourceheavy. In this paper, we present an initial exploration of an in-between solution that aims to combine the style transfer of albedo textures with the generation of additional maps, such as normal, displacement, and roughness. The results show that the pipeline can generate variations based on different styles, which would enable the addition of smaller 3D-style surface features to objects without transforming their meshes. The project code and generated textures will be available at https: //github.com/IvanNik17/3D-Assets-From-2D-Style-Transfer.en_US
dc.description.sectionheadersPosters
dc.description.seriesinformationEurographics 2023 - Posters
dc.identifier.doi10.2312/egp.20231021
dc.identifier.isbn978-3-03868-211-0
dc.identifier.issn1017-4656
dc.identifier.pages1-2
dc.identifier.pages2 pages
dc.identifier.urihttps://doi.org/10.2312/egp.20231021
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egp20231021
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies -> Appearance and texture representations; Reconstruction; Texturing
dc.subjectComputing methodologies
dc.subjectAppearance and texture representations
dc.subjectReconstruction
dc.subjectTexturing
dc.titleCreating 3D Asset Variations Through 2D Style Transfer and Generated Texture Mapsen_US
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