A Review of Visual Perception Research in Optical See-Through Augmented Reality

dc.contributor.authorErickson, Austinen_US
dc.contributor.authorKim, Kangsooen_US
dc.contributor.authorBruder, Gerden_US
dc.contributor.authorWelch, Gregory F.en_US
dc.contributor.editorArgelaguet, Ferran and McMahan, Ryan and Sugimoto, Makien_US
dc.date.accessioned2020-12-01T16:10:16Z
dc.date.available2020-12-01T16:10:16Z
dc.date.issued2020
dc.description.abstractIn the field of augmented reality (AR), many applications involve user interfaces (UIs) that overlay visual information over the user's view of their physical environment, e.g., as text, images, or three-dimensional scene elements. In this scope, optical seethrough head-mounted displays (OST-HMDs) are particularly interesting as they typically use an additive light model, which denotes that the perception of the displayed virtual imagery is a composite of the lighting conditions of one's environment, the coloration of the objects that make up the virtual imagery, and the coloration of physical objects that lay behind them. While a large body of literature focused on investigating the visual perception of UI elements in immersive and flat panel displays, comparatively less effort has been spent on OST-HMDs. Due to the unique visual effects with OST-HMDs, we believe that it is important to review the field to understand the perceptual challenges, research trends, and future directions. In this paper, we present a systematic survey of literature based on the IEEE and ACM digital libraries, which explores users' perception of displaying text-based information on an OST-HMD, and aim to provide relevant design suggestions based on the meta-analysis results. We carefully review 14 key papers relevant to the visual perception research in OST-HMDs with UI elements, and present the current state of the research field, associated trends, noticeable research gaps in the literature, and recommendations for potential future research in this domain.en_US
dc.description.sectionheadersHaptic and Visual Perception
dc.description.seriesinformationICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20201256
dc.identifier.isbn978-3-03868-111-3
dc.identifier.issn1727-530X
dc.identifier.pages27-35
dc.identifier.urihttps://doi.org/10.2312/egve.20201256
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20201256
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectMixed / augmented reality
dc.subjectGeneral and reference
dc.subjectSurveys and overviews
dc.titleA Review of Visual Perception Research in Optical See-Through Augmented Realityen_US
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