A Review of Visual Perception Research in Optical See-Through Augmented Reality
dc.contributor.author | Erickson, Austin | en_US |
dc.contributor.author | Kim, Kangsoo | en_US |
dc.contributor.author | Bruder, Gerd | en_US |
dc.contributor.author | Welch, Gregory F. | en_US |
dc.contributor.editor | Argelaguet, Ferran and McMahan, Ryan and Sugimoto, Maki | en_US |
dc.date.accessioned | 2020-12-01T16:10:16Z | |
dc.date.available | 2020-12-01T16:10:16Z | |
dc.date.issued | 2020 | |
dc.description.abstract | In the field of augmented reality (AR), many applications involve user interfaces (UIs) that overlay visual information over the user's view of their physical environment, e.g., as text, images, or three-dimensional scene elements. In this scope, optical seethrough head-mounted displays (OST-HMDs) are particularly interesting as they typically use an additive light model, which denotes that the perception of the displayed virtual imagery is a composite of the lighting conditions of one's environment, the coloration of the objects that make up the virtual imagery, and the coloration of physical objects that lay behind them. While a large body of literature focused on investigating the visual perception of UI elements in immersive and flat panel displays, comparatively less effort has been spent on OST-HMDs. Due to the unique visual effects with OST-HMDs, we believe that it is important to review the field to understand the perceptual challenges, research trends, and future directions. In this paper, we present a systematic survey of literature based on the IEEE and ACM digital libraries, which explores users' perception of displaying text-based information on an OST-HMD, and aim to provide relevant design suggestions based on the meta-analysis results. We carefully review 14 key papers relevant to the visual perception research in OST-HMDs with UI elements, and present the current state of the research field, associated trends, noticeable research gaps in the literature, and recommendations for potential future research in this domain. | en_US |
dc.description.sectionheaders | Haptic and Visual Perception | |
dc.description.seriesinformation | ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments | |
dc.identifier.doi | 10.2312/egve.20201256 | |
dc.identifier.isbn | 978-3-03868-111-3 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.pages | 27-35 | |
dc.identifier.uri | https://doi.org/10.2312/egve.20201256 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egve20201256 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Human centered computing | |
dc.subject | Mixed / augmented reality | |
dc.subject | General and reference | |
dc.subject | Surveys and overviews | |
dc.title | A Review of Visual Perception Research in Optical See-Through Augmented Reality | en_US |