AER: Aesthetic Exploration and Refinement for Expressive Character Animation
dc.contributor.author | Neff, Michael | en_US |
dc.contributor.author | Fiume, Eugene | en_US |
dc.contributor.editor | D. Terzopoulos and V. Zordan and K. Anjyo and P. Faloutsos | en_US |
dc.date.accessioned | 2014-01-29T07:12:27Z | |
dc.date.available | 2014-01-29T07:12:27Z | |
dc.date.issued | 2005 | en_US |
dc.description.abstract | Our progress in the problem of making animated characters move expressively has been slow, and it persists in being among the most challenging in computer graphics. Simply attending to the low-level motion control problem, particularly for physically based models, is very difficult. Providing an animator with the tools to imbue character motion with broad expressive qualities is even more ambitious, but it is clear it is a goal to which we must aspire. Part of the problem is simply finding the right language in which to express qualities of motion. Another important issue is that expressive animation often involves many disparate parts of the body, which thwarts bottom-up controller synthesis. We demonstrate progress in this direction through the specification of directed, expressive animation over a limited range of standing movements. A key contribution is that through the use of high-level concepts such as character sketches, actions and properties, which impose different modalities of character behaviour, we are able to create many different animated interpretations of the same script. These tools support both rapid exploration of the aesthetic space and detailed refinement. Basic character actions and properties are distilled from an extensive search in the performing arts literature. We demonstrate how all highlevel constructions for expressive animation can be given a precise semantics that translate into a low-level motion specification that is then simulated either physically or kinematically. Our language and system can act as a bridge across artistic and technical communities to resolve ambiguities regarding the language of motion.We demonstrate our results through an implementation and various examples. | en_US |
dc.description.seriesinformation | Symposium on Computer Animation | en_US |
dc.identifier.isbn | 1-59593-198-8 | en_US |
dc.identifier.issn | 1727-5288 | en_US |
dc.identifier.uri | https://doi.org/10.2312/SCA/SCA05/161-170 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Animation | en_US |
dc.title | AER: Aesthetic Exploration and Refinement for Expressive Character Animation | en_US |