Computer Aided Color Appearance Design using Environment Map Based Lighting

dc.contributor.authorShimizu, Clementen_US
dc.contributor.authorMeyer, Gary W.en_US
dc.contributor.editorLaszlo Neumann and Mateu Sbert and Bruce Gooch and Werner Purgathoferen_US
dc.date.accessioned2013-10-22T07:40:30Z
dc.date.available2013-10-22T07:40:30Z
dc.date.issued2005en_US
dc.description.abstractA BRDF approximation is developed that is suitable for interactive color appearance design in direct lighting provided by environment maps. The BRDFs are approximated as a linear combination of cosine lobes with a fixed set of specular exponents. A nonlinear optimization routine is used to fit the cosine lobes to BRDFs appropriate for a specific color appearance design application: automotive paint. Modification and rendering of the BRDF is made possible by linearly combining prefiltered environment maps for each cosine lobe in real time.en_US
dc.description.seriesinformationComputational Aesthetics in Graphics, Visualization and Imagingen_US
dc.identifier.isbn3-905673-27-4en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttps://doi.org/10.2312/COMPAESTH/COMPAESTH05/223-230en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Color, shading, shadowing, and textureen_US
dc.titleComputer Aided Color Appearance Design using Environment Map Based Lightingen_US
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
223-230.pdf
Size:
217.59 KB
Format:
Adobe Portable Document Format