Computer Aided Color Appearance Design using Environment Map Based Lighting
dc.contributor.author | Shimizu, Clement | en_US |
dc.contributor.author | Meyer, Gary W. | en_US |
dc.contributor.editor | Laszlo Neumann and Mateu Sbert and Bruce Gooch and Werner Purgathofer | en_US |
dc.date.accessioned | 2013-10-22T07:40:30Z | |
dc.date.available | 2013-10-22T07:40:30Z | |
dc.date.issued | 2005 | en_US |
dc.description.abstract | A BRDF approximation is developed that is suitable for interactive color appearance design in direct lighting provided by environment maps. The BRDFs are approximated as a linear combination of cosine lobes with a fixed set of specular exponents. A nonlinear optimization routine is used to fit the cosine lobes to BRDFs appropriate for a specific color appearance design application: automotive paint. Modification and rendering of the BRDF is made possible by linearly combining prefiltered environment maps for each cosine lobe in real time. | en_US |
dc.description.seriesinformation | Computational Aesthetics in Graphics, Visualization and Imaging | en_US |
dc.identifier.isbn | 3-905673-27-4 | en_US |
dc.identifier.issn | 1816-0859 | en_US |
dc.identifier.uri | https://doi.org/10.2312/COMPAESTH/COMPAESTH05/223-230 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Color, shading, shadowing, and texture | en_US |
dc.title | Computer Aided Color Appearance Design using Environment Map Based Lighting | en_US |
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