3D Reconstruction for Tele-Immersion in 360° Live Stream

dc.contributor.authorDluzniewski, Clémenten_US
dc.contributor.authorChekirou, Hakimen_US
dc.contributor.authorGarrec, Jérémie Leen_US
dc.contributor.authorAndriot, Claudeen_US
dc.contributor.authorNoël, Frédéricen_US
dc.contributor.editorJean-Marie Normanden_US
dc.contributor.editorMaki Sugimotoen_US
dc.contributor.editorVeronica Sundstedten_US
dc.date.accessioned2023-12-04T15:43:31Z
dc.date.available2023-12-04T15:43:31Z
dc.date.issued2023
dc.description.abstractNowadays, most volumetric tele-immersion systems are based on a multi-camera system to capture a dynamic 3D place. With these acquisition devices, the development of a mobile tele-immersion system seems compromised, as a lot of equipment would have to be moved. One promising way to achieve a mobile system would be to use a single 360° camera and develop ways of reconstructing in 3D a dynamic scene in real time from a single point of view. Therefore, we propose an approach to freely navigate into a 360° video captured with a static camera. The approach considers three types of elements in the scene, the environment, the object of interest and the people, and relies on a different 3D representation for each type of element. Distinguishing the scene elements enables a real-time method to be adopted, by reconstructing static elements once and using fast-computable 3D representations for dynamic elements. As the method is real-time, we develop a streaming pipeline to enable XR users to move live within the camera stream.en_US
dc.description.sectionheadersLearning and 3D Reconstruction
dc.description.seriesinformationICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20231325
dc.identifier.isbn978-3-03868-218-9
dc.identifier.issn1727-530X
dc.identifier.pages167-175
dc.identifier.pages9 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20231325
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20231325
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Virtual reality; Reconstruction
dc.subjectComputing methodologies → Virtual reality
dc.subjectReconstruction
dc.title3D Reconstruction for Tele-Immersion in 360° Live Streamen_US
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