An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience

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Date
2004
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The Eurographics Association and Blackwell Publishing Ltd.
Abstract
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual environment (IVE). The model was used in a study designed to explore the impact of avatar realism on the perceived quality of communication within a negotiation scenario. Our eye-gaze model was based on data and studies carried out on the behaviour of eye-gaze during face-to-face communication. The technical features of the model are reported here. Information about the motivation behind the study, experimental procedures and a full analysis of the results obtained are given in [17].
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@article{
10.1111:j.1467-8659.2004.00001.x
, journal = {Computer Graphics Forum}, title = {{
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
}}, author = {
Vinayagamoorthy, V.
and
Garau, M.
and
Steed, A.
and
Slater, M.
}, year = {
2004
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2004.00001.x
} }
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