BTF-based Material Representations: Current Challenges

dc.contributor.authorRuiters, R.en_US
dc.contributor.authorKlein, R.en_US
dc.contributor.editorReinhard Klein and Holly Rushmeieren_US
dc.date.accessioned2014-01-27T16:53:31Z
dc.date.available2014-01-27T16:53:31Z
dc.date.issued2013en_US
dc.description.abstractThe development of Bidirectional Texture Functions (BTFs) has made it possible for a wide range of different materials to acquire their characteristic appearance from a real-world counterpart and reproduce it faithfully in a high-quality rendering, that is hard to distinguish from an actual photograph. However, they have not yet found wide-spread use in practical applications. In this paper, we discuss, from our point of view, the main reasons for this and which unanswered questions and challenges for future research in this area remain. We focus on three different aspects: How can BTFs be measured and represented more efficiently? How can they be edited intuitively? And finally, can we find a perceptual difference metric between materials?en_US
dc.description.seriesinformationEurographics Workshop on Material Appearance Modelingen_US
dc.identifier.isbn978-3-905674-48-4en_US
dc.identifier.issn2309-5059en_US
dc.identifier.urihttps://doi.org/10.2312/MAM.MAM2013.017-020en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.titleBTF-based Material Representations: Current Challengesen_US
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