Evaluating Models for Virtual Forestry Generation and Tree Placement in Games

dc.contributor.authorWilliams, Benjaminen_US
dc.contributor.authorRitsos, Panagiotisen_US
dc.contributor.authorHeadleand, Christopheren_US
dc.contributor.editorVidal, Franck P. and Tam, Gary K. L. and Roberts, Jonathan C.en_US
dc.date.accessioned2019-09-11T05:09:01Z
dc.date.available2019-09-11T05:09:01Z
dc.date.issued2019
dc.description.abstractA handful of approaches have been previously proposed to generate procedurally virtual forestry for virtual worlds and computer games, including plant growth models and point distribution methods. However, there has been no evaluation to date which assesses how effective these algorithms are at modelling real-world phenomena. In this paper we tackle this issue by evaluating three algorithms used in the generation of virtual forests - a randomly uniform point distribution method (control), a plant competition model, and an iterative random point distribution technique. Our results show that a plant competition model generated more believable content when viewed from an aerial perspective. We also found that a randomly uniform point distribution method produced forest visualisations which were rated highest in playability and photorealism, when viewed from a first-person perspective. Our results indicate that when it comes to believability, the relationship between viewing perspective and procedural generation algorithm is more important than previously thought.en_US
dc.description.sectionheadersVirtual Reality
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.identifier.doi10.2312/cgvc.20191259
dc.identifier.isbn978-3-03868-096-3
dc.identifier.pages65-73
dc.identifier.urihttps://doi.org/10.2312/cgvc.20191259
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20191259
dc.publisherThe Eurographics Associationen_US
dc.subjectSoftware and its engineering
dc.subjectInteractive games
dc.subjectMathematics of computing
dc.subjectProbabilistic algorithms
dc.subjectComputing methodologies
dc.subjectComputer graphics
dc.titleEvaluating Models for Virtual Forestry Generation and Tree Placement in Gamesen_US
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