Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks

dc.contributor.authorCha, Sihunen_US
dc.contributor.authorSeo, Kwanggyoonen_US
dc.contributor.authorAshtari, Amirsamanen_US
dc.contributor.authorNoh, Junyongen_US
dc.contributor.editorMyszkowski, Karolen_US
dc.contributor.editorNiessner, Matthiasen_US
dc.date.accessioned2023-05-03T06:10:52Z
dc.date.available2023-05-03T06:10:52Z
dc.date.issued2023
dc.description.abstractThere has been significant progress in generating an animatable 3D human avatar from a single image. However, recovering texture for the 3D human avatar from a single image has been relatively less addressed. Because the generated 3D human avatar reveals the occluded texture of the given image as it moves, it is critical to synthesize the occluded texture pattern that is unseen from the source image. To generate a plausible texture map for 3D human avatars, the occluded texture pattern needs to be synthesized with respect to the visible texture from the given image. Moreover, the generated texture should align with the surface of the target 3D mesh. In this paper, we propose a texture synthesis method for a 3D human avatar that incorporates geometry information. The proposed method consists of two convolutional networks for the sampling and refining process. The sampler network fills in the occluded regions of the source image and aligns the texture with the surface of the target 3D mesh using the geometry information. The sampled texture is further refined and adjusted by the refiner network. To maintain the clear details in the given image, both sampled and refined texture is blended to produce the final texture map. To effectively guide the sampler network to achieve its goal, we designed a curriculum learning scheme that starts from a simple sampling task and gradually progresses to the task where the alignment needs to be considered. We conducted experiments to show that our method outperforms previous methods qualitatively and quantitatively.en_US
dc.description.number2
dc.description.sectionheadersCapturing Human Pose and Appearance
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume42
dc.identifier.doi10.1111/cgf.14769
dc.identifier.issn1467-8659
dc.identifier.pages385-396
dc.identifier.pages12 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.14769
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14769
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies -> Computer graphics; Computer vision; Image manipulation
dc.subjectComputing methodologies
dc.subjectComputer graphics
dc.subjectComputer vision
dc.subjectImage manipulation
dc.titleGenerating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networksen_US
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