The Aurora
dc.contributor.author | Sugano, Yoshinori | en_US |
dc.contributor.author | Masuda, Eiko | en_US |
dc.date.accessioned | 2015-11-11T14:04:42Z | |
dc.date.available | 2015-11-11T14:04:42Z | |
dc.date.issued | 1999 | en_US |
dc.description.abstract | As you peek into Japans history of fine arts, a traditional way of expressing pictures can be found. It all started from printing scrolls way back in the 12th century and now turned into a medium as known as manga. Today Japan is the world largest producing country of manga and its animation can be seen almost anywhere in the world. These manga-loving people are now beginning to create computer graphic animation. All though the method have changed, the importance on the theme depicted therein haven’t changed. Until now, a big topic of CG animation was to create images to look just like the "real". However from the advance on technology, CG animation came to a point where creating the picture to feel "real" is becoming the big subject. Symbolizing the image is thought as a way to express the "real" picture. "The Aurora" is challenging to reach a new genre of an image, different of those "photoreal", by symbolizing the act and giving more meaning to the animation. | en_US |
dc.description.seriesinformation | Eurographics 1999 - Short Presentations | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egs.19991055 | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | The Aurora | en_US |
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