Terrain Models for Mass Movement Erosion

dc.contributor.authorHudák, Matejen_US
dc.contributor.authorDurikovic, R.en_US
dc.contributor.editorIan Grimstead and Hamish Carren_US
dc.date.accessioned2013-10-31T10:30:51Z
dc.date.available2013-10-31T10:30:51Z
dc.date.issued2011en_US
dc.description.abstractIn this paper we present a particle-based method for large scale long time progressive simulation of terrain erosion containing wet granular particles. The wetting process and the propagation through granular material is based on defining the wetness value for each particle representing the amount of water absorbed by granular particles and stored between them, as was originally proposed by Rungjiratananon [RSKN08]. We extend this model by adding a non homogeneous material to simulate differences between different types of soil-like granular material, based on physical constants like stability, plasticity and wetness. With this approach we can create a physical animation of erosion process like mass movement or mass wasting.en_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US
dc.identifier.isbn978-3-905673-83-8en_US
dc.identifier.urihttps://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG11/009-016en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Physically based modeling; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animationen_US
dc.titleTerrain Models for Mass Movement Erosionen_US
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