Reflectance and Shape Estimation for Cartoon Shaded Objects

dc.contributor.authorTodo, Hidekien_US
dc.contributor.authorYamaguchi, Yasushien_US
dc.contributor.editorEitan Grinspun and Bernd Bickel and Yoshinori Dobashien_US
dc.date.accessioned2016-10-11T05:31:44Z
dc.date.available2016-10-11T05:31:44Z
dc.date.issued2016
dc.description.abstractAlthough many photorealistic relighting methods provide a way to change the illumination of objects in a digital photograph, it is currently difficult to relight a cartoon shading style in digital illustrations. The main difference between photorealistic and cartoon shading styles is that cartoon shading is characterized by soft color quantization and nonlinear color variations that cause noticeable reconstruction errors under a physical reflectance assumption such as Lambertian. To handle this nonphotorealistic shading property, we focus on the shading analysis of the most fundamental cartoon shading technique. Based on its color map shading representation, we propose a simple method to decompose the input shading to a smooth shape with a nonlinear reflectance property. We have conducted simple ground-truth evaluations to compare our results to those obtained by other approaches.en_US
dc.description.sectionheadersShort Papers
dc.description.seriesinformationPacific Graphics Short Papers
dc.identifier.doi10.2312/pg.20161331
dc.identifier.isbn978-3-03868-024-6
dc.identifier.issn-
dc.identifier.pages27-32
dc.identifier.urihttps://doi.org/10.2312/pg.20161331
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pg20161331
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]
dc.subjectPicture/Image Generation
dc.subjectLine and curve generation
dc.titleReflectance and Shape Estimation for Cartoon Shaded Objectsen_US
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