GI-Cube: An Architecture for Volumetric Global Illumination and Rendering
dc.contributor.author | Dachille, Frank | en_US |
dc.contributor.author | Kaufman, Arie | en_US |
dc.contributor.editor | I. Buck and G. Humphreys and P. Hanrahan | en_US |
dc.date.accessioned | 2013-10-28T09:57:06Z | |
dc.date.available | 2013-10-28T09:57:06Z | |
dc.date.issued | 2000 | en_US |
dc.description.abstract | The power and utility of volume rendering is increased by global illumination. We present a hardware architecture, GI-Cube, designed to accelerate volume rendering, empower volumetric global illumination, and enable a host of ray-based volumetric processing. The algorithm reorders ray processing based on a partitioning of the volume. A cache enables efficient processing of coherent rays within a hardware pipeline. We study the flexibility and performance of this new architecture using both high and low level simulations. | en_US |
dc.description.seriesinformation | SIGGRAPH/Eurographics Workshop on Graphics Hardware | en_US |
dc.identifier.isbn | 1-58113-257-3 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGGH/EGGH00/119-129 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.1 [Computer Graphics] | en_US |
dc.subject | Hardware Architecture Graphics Processors | en_US |
dc.subject | I.3.1 [Computer Graphics] | en_US |
dc.subject | Hardware Architecture Parallel Processing | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism Raytracing | en_US |
dc.title | GI-Cube: An Architecture for Volumetric Global Illumination and Rendering | en_US |