Efficient Image-Based Proximity Queries with Object-Space Precision

No Thumbnail Available
Date
2012
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd.
Abstract
We present an efficient algorithm for object-space proximity queries between multiple deformable triangular meshes. Our approach uses the rasterization capabilities of the GPU to produce an image-space representation of the vertices. Using this image-space representation, inter-object vertex-triangle distances and closest points lying under a user-defined threshold are computed in parallel by conservative rasterization of bounding primitives and sorted using atomic operations. We additionally introduce a similar technique to detect penetrating vertices. We show how mechanisms of modern GPUs such as mipmapping, Early-Z and Early-Stencil culling can optimize the performance of our method. Our algorithm is able to compute dense proximity information for complex scenes made of more than a hundred thousand triangles in real time, outperforming a CPU implementation based on bounding volume hierarchies by more than an order of magnitude.
Description

        
@article{
10.1111:j.1467-8659.2011.02084.x
, journal = {Computer Graphics Forum}, title = {{
Efficient Image-Based Proximity Queries with Object-Space Precision
}}, author = {
Morvan, T.
and
Reimers, M.
and
Samset, E.
}, year = {
2012
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2011.02084.x
} }
Citation
Collections