Distinctive Approaches to Computer Graphics Education

dc.contributor.authorSantos, B. Sousaen_US
dc.contributor.authorDischler, J.‐M.en_US
dc.contributor.authorAdzhiev, V.en_US
dc.contributor.authorAnderson, E.F.en_US
dc.contributor.authorFerko, A.en_US
dc.contributor.authorFryazinov, O.en_US
dc.contributor.authorIlčík, M.en_US
dc.contributor.authorIlčíková, I.en_US
dc.contributor.authorSlavik, P.en_US
dc.contributor.authorSundstedt, V.en_US
dc.contributor.authorSvobodova, L.en_US
dc.contributor.authorWimmer, M.en_US
dc.contributor.authorZara, J.en_US
dc.contributor.editorChen, Min and Benes, Bedrichen_US
dc.date.accessioned2018-04-05T12:48:45Z
dc.date.available2018-04-05T12:48:45Z
dc.date.issued2018
dc.description.abstractThis paper presents the latest advances and research in Computer Graphics education in a nutshell. It is concerned with topics that were presented at the Education Track of the Eurographics Conference held in Lisbon in 2016. We describe works corresponding to approaches to Computer Graphics education that are unconventional in some way and attempt to tackle unsolved problems and challenges regarding the role of arts in computer graphics education, the role of research‐oriented activities in undergraduate education and the interaction among different areas of Computer Graphics, as well as their application to courses or extra‐curricular activities. We present related works addressing these topics and report experiences, successes and issues in implementing the approaches.This paper presents the latest advances and research in Computer Graphics education in a nutshell. It is concerned with topics that were presented at the Education Track of the Eurographics Conference held in Lisbon in 2016. We describe works corresponding to approaches to Computer Graphics education that are unconventional in some way and attempt to tackle unsolved problems and challenges regarding the role of arts in computer graphics education, the role of research‐oriented activities in undergraduate education and the interaction among different areas of Computer Graphics, as well as their application to courses or extra‐curricular activities.en_US
dc.description.number1
dc.description.sectionheadersArticles
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume37
dc.identifier.doi10.1111/cgf.13305
dc.identifier.issn1467-8659
dc.identifier.pages403-412
dc.identifier.urihttps://doi.org/10.1111/cgf.13305
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13305
dc.publisher© 2018 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectcomputer graphics education
dc.subjectK.3.2 [Computers and Education]: Computer and Information Science Education—Computer science education, Curriculum
dc.titleDistinctive Approaches to Computer Graphics Educationen_US
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