Oriented geometric Objects in Computer Graphics and Numerical Control

dc.contributor.authorBarbic, J.en_US
dc.contributor.authorDacar, F.en_US
dc.contributor.authorSpegel, M.en_US
dc.date.accessioned2014-07-31T09:02:32Z
dc.date.available2014-07-31T09:02:32Z
dc.date.issued1984en_US
dc.description.abstractConventional natural - language as well as computer - oriented descriptions of geometric constructions by means of geometric relationships (parallelism, tangency, etc.) and attributes (INSIDE, NEAR, MIDDLE, X-LARGE, Y-SMALL, etc.) do not offer a clear and efficient method for selecting a specific object out of a number of possible alternatives. This paper describes a systematic solution to the problem based upon the notions of orientation of geometric objects, of smooth transitions from one object to another (referred to as coherent tangency), and upon locality. Using the notions of object orientation and coherent tangency, some tangent constructions in a plane are developed. The method is shown to employ a minimum set of attributes - at most one, characterizing the intrinsic parameters of geometric objects.en_US
dc.description.number1en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume3en_US
dc.identifier.doi10.1111/j.1467-8659.1984.tb00094.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages103-110en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1984.tb00094.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleOriented geometric Objects in Computer Graphics and Numerical Controlen_US
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