Efficient and Reliable Self‐Collision Culling Using Unprojected Normal Cones

dc.contributor.authorWang, Tongtongen_US
dc.contributor.authorLiu, Zhihuaen_US
dc.contributor.authorTang, Minen_US
dc.contributor.authorTong, Ruofengen_US
dc.contributor.authorManocha, Dineshen_US
dc.contributor.editorChen, Min and Zhang, Hao (Richard)en_US
dc.date.accessioned2018-01-10T07:43:13Z
dc.date.available2018-01-10T07:43:13Z
dc.date.issued2017
dc.description.abstractWe present an efficient and accurate algorithm for self‐collision detection in deformable models. Our approach can perform discrete and continuous collision queries on triangulated meshes. We present a simple and linear time algorithm to perform the normal cone test using the unprojected 3D vertices, which reduces to a sequence point‐plane classification tests. Moreover, we present a hierarchical traversal scheme that can significantly reduce the number of normal cone tests and the memory overhead using front‐based normal cone culling. The overall algorithm can reliably detect all (self) collisions in models composed of hundreds of thousands of triangles. We observe considerable performance improvement over prior continuous collision detection algorithms.We present an efficient and accurate algorithm for self‐collision detection in deformable models. Our approach can perform discrete and continuous collision queries on triangulated meshes. We present a simple and linear time algorithm to perform the normal cone test using the unprojected 3D vertices, which reduces to a sequence point‐plane classification tests. Moreover, we present a hierarchical traversal scheme that can significantly reduce the number of normal cone tests and the memory overhead using front‐based normal cone culling. The overall algorithm can reliably detect all (self) collisions in models composed of hundreds of thousands of triangles. We observe considerable performance improvement over prior continuous collision detection algorithms.en_US
dc.description.number8
dc.description.sectionheadersArticles
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume36
dc.identifier.doi10.1111/cgf.13095
dc.identifier.issn1467-8659
dc.identifier.pages487-498
dc.identifier.urihttps://doi.org/10.1111/cgf.13095
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13095
dc.publisher© 2017 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectcollision detection
dc.subjectanimation
dc.titleEfficient and Reliable Self‐Collision Culling Using Unprojected Normal Conesen_US
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