Background Motion, Clutter, and the Impact on Virtual Object Motion Perception in Augmented Reality

dc.contributor.authorFerrer, Vicenteen_US
dc.contributor.authorYang, Yifanen_US
dc.contributor.authorPerdomo, Alexen_US
dc.contributor.authorQuarles, Johnen_US
dc.contributor.editorBetty Mohler and Bruno Raffin and Hideo Saito and Oliver Staadten_US
dc.date.accessioned2014-01-27T11:30:42Z
dc.date.available2014-01-27T11:30:42Z
dc.date.issued2013en_US
dc.description.abstractBackground motion and visual clutter are present in almost all augmented reality applications. However, there is minimal prior work that has investigated the effects that background motion and clutter (e.g., a busy city street) can have on the perception of virtual object motion in augmented reality. To investigate these issues, we conducted an experiment in which participants' perceptions of changes in overlaid virtual object velocity were tested with several levels of background motion, background clutter, virtual object motion, and virtual object clutter. Our experiment offers a novel approach to assessing virtual object motion perception and gives new insights into the impact that background clutter and motion has on perception in augmented reality.en_US
dc.description.seriesinformationJoint Virtual Reality Conference of EGVE - EuroVRen_US
dc.identifier.isbn978-3-905674-47-7en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGVE.JVRC13.057-064en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectH.5.1 [Information Interfaces and Presentation]en_US
dc.subjectMultimedia Information Systemsen_US
dc.subjectArtificialen_US
dc.subjectaugmented and virtual realitiesen_US
dc.titleBackground Motion, Clutter, and the Impact on Virtual Object Motion Perception in Augmented Realityen_US
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