Perception-Based Lighting-by-Example
dc.contributor.author | Ha, Hai Nam | en_US |
dc.contributor.author | Olivier, Patrick | en_US |
dc.contributor.editor | Ik Soo Lim and David Duce | en_US |
dc.date.accessioned | 2014-01-31T19:58:08Z | |
dc.date.available | 2014-01-31T19:58:08Z | |
dc.date.issued | 2007 | en_US |
dc.description.abstract | In computer graphics, easy-to-use tools for configuring lighting for 3D scenes are required by users. Following a perception-based lighting design framework, which models image quality using cognitively inspired objective functions, we present a new approach to lighting design which both: (1) allows the declarative specification of lighting; and (2) uses target scenes and images to facilitate intuitive and natural interactive control of the scene lighting. The LightOPex system enables users to select the desired lighting for a scene using exemplars in the form of 3D scenes and 2D images and uses the perceptual properties of these exemplars as target values in an initial optimization step. | en_US |
dc.description.seriesinformation | Theory and Practice of Computer Graphics | en_US |
dc.identifier.isbn | 978-3-905673-63-0 | en_US |
dc.identifier.uri | https://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG07/061-068 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism. | en_US |
dc.title | Perception-Based Lighting-by-Example | en_US |
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